Dies Irae really is a prime example of this: it has all the mind-blowing fight scenes you could ask for, coupled with memorable, fleshed-out characters that are a joy to quote (and I’ll give you plenty of quotes between paragraphs, trust me), and poignant lines that stay with you long after you’ve already finished the game. He’s pretty much known for his fairly complex, over-the-top writing style that makes his work very difficult and yet very satisfying to read at the same time. If you need a bit of an introduction, Dies Irae is a visual novel penned by Takashi Masada, the same guy that later went on to write Kajiri Kamui Kagura (which, I’m told, is somewhat of a sequel to Dies Irae) and the freshly-released Soushuu Senshinkan Gakuen Hachimyoujin. Anyway, you can probably already guess the outcome of the review - no sane man would attempt to translate this many excerpts of a VN he doesn’t adore –, nonetheless, do hear me out. There are so many things I want to say it’s probably gonna be a nightmare to organize it all without spoiling too much, so, as you may imagine, I’m already feeling sorry for my future self who will have to write all that. Ironically coming straight after a post about one of the worst samples the medium has to offer, this review will now take an in-depth look at the other end of the spectrum. You have no idea how long I’ve been wanting to write this review, but finally, here I am.
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