The game is simply sending and fetching data from a server somewhere, so it was easy enough to pass a little param indicating if the game is pirated or not. Multiple unique endings let you share your story and see what the Headliner before you did. My game, HEADLINER, is a short, thought-provoking adventure about media-bias where you control national news and its impact on your career, society, and family. It surprised me because I figured it would be a no-brainer in the world of always-on internet and Steam distribution. ![]() Surprisingly, half the replies I got were asking me how I know this. As Gabe Newell said, the best way to win, is to provide a superior experience than pirating a game. I’d rather provide the most convenient experience to my paying supporters, even if it means my game is dead easy to pirate. What can I, a small indie, hope to achieve? But I also know fighting piracy is a losing battle – big triple-A studios pour millions into fancy DRMs that get cracked within a week. That, of course, changed as I got more into game development and realized I’m a massive hypocrite. ![]() Nevermind half the bootleg copies were in Russian. Buying in stores was a very expensive rarity, offering a limited selection. Growing up in Poland after the fall of communism, the weekend pirate-markets were how everyone got newest releases.
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